Apr 19, 2007, 05:55 PM // 17:55
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#41
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Krytan Explorer
Join Date: Aug 2006
Location: Soviet Canuckistan
Profession: N/
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Quote:
Originally Posted by Sectus
Sounds very neat. I like the idea of the Vanquisher title. I really worry about the "new powerful pve" skills though... I really hope they aren't more powerful than ordinary skills.
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Lets wait to see how tough the baddies are before we hope for anything lol
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Apr 19, 2007, 05:56 PM // 17:56
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#42
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Forge Runner
Join Date: Dec 2005
Guild: [PHNX]
Profession: Mo/
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Quote:
Originally Posted by thelegendozelda
So killing everything in every area gets you a new title, guess everyone can start with DoA and killing everything in it, mu ha!
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Hmm this just gave me a thought: Is DoA, and the other areas like SF/RoT, considered explorable areas? If everyone already knows this, well have a nice laugh at me
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Apr 19, 2007, 05:56 PM // 17:56
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#43
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Frost Gate Guardian
Join Date: Aug 2006
Guild: Dreaming Angels [DA]
Profession: W/N
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Sounds really good, but then again so did DoA... this could make it or break it for ANet
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Apr 19, 2007, 05:56 PM // 17:56
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#44
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Wilds Pathfinder
Join Date: Nov 2006
Location: Nottingham, England
Guild: The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]
Profession: R/
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Quote:
Originally Posted by Orbberius
Those elite tomes better be cheap on the market
like 500g or less
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LOL
Try starting bids 1,500,000g plz.
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Apr 19, 2007, 05:58 PM // 17:58
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#45
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Wilds Pathfinder
Join Date: Nov 2006
Location: Regems Basement
Guild: The Malevolent Wolfpack [tMw]
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This is going to be like the updates we used to have back in prophecies. HUGE SKILL UPDATE! This is going to be one really sweet update. Time to put PVP on hold for a little bit.
New skins for weapons in hard mode anyone?
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Apr 19, 2007, 05:58 PM // 17:58
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#46
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Krytan Explorer
Join Date: May 2006
Guild: We don't wear [Bras]
Profession: D/E
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Wow unlocking skills with tomes is great. Now I won't have to go to Gate of Torment with every character to learn Mystic regeneration!!! Although making skills unlocked by Priest of Balthazar accesible with tome will be even easier.
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Apr 19, 2007, 06:00 PM // 18:00
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#47
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Frost Gate Guardian
Join Date: Jun 2006
Guild: OoT
Profession: W/Mo
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Quote:
Originally Posted by Hell Raiser
Hmm this just gave me a thought: Is DoA, and the other areas like SF/RoT, considered explorable areas? If everyone already knows this, well have a nice laugh at me
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not for sure, go zone in and see if it says its explorable, i think it will be rather funny myself if it is
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Apr 19, 2007, 06:01 PM // 18:01
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#48
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Krytan Explorer
Join Date: Oct 2006
Location: Iowa, USA
Guild: HoTR
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Quote:
Originally Posted by thelegendozelda
yea sure does, might have to clear out all of DoA, to max it also
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I hope not. Hopefully it includes all "non-elite" zones.
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Apr 19, 2007, 06:04 PM // 18:04
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#49
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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I hope Vanquisher doesn't include hidden mobs. I really can't be bothered to walk around every single square foot to find that 1 hidden Aloe Seed or something stupid...
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Apr 19, 2007, 06:04 PM // 18:04
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#50
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Krytan Explorer
Join Date: Jul 2005
Location: Ultima Thule
Guild: Legacy of Echovald [Echo]
Profession: P/
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I can't wait, that vanquisher title sounds great, and if the hard mode is really hard there'll finally be plenty of use for those stacks of wintergreen candy canes too
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Apr 19, 2007, 06:04 PM // 18:04
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#51
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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Quote:
Originally Posted by Sectus
Sounds very neat. I like the idea of the Vanquisher title. I really worry about the "new powerful pve" skills though... I really hope they aren't more powerful than ordinary skills.
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why shouldn't they? No balance to kill so gimme skills which are a blast.
Searing Flames but with twice the power would be really loved by us eles.
A lvl 30 minion (10-15 energy) which gives bleeding with each attack for necros.
A doppleganger-conjure spell which makes a copy of you and imitates your every skill usage for mesmers.
A "million blades" for warriors. (hits for 5 times)
An uninterruptable trap skill which is a combo of all other non elite traps for Rangers.
A heal party + blessed light combined for monks.
A mix of shadow prison and shadow form (without the loss at the end) for 'sins.
A new uber spirit for ritualists that protects and attacks at the same time.
A new "avatar of gods" for dervishes. a mix of all avatars into one. (pure carnage this one)
A new shout for paragons... "Un-nerf me!": every ally within earshot gets his attributes boosted by 5 for x seconds.
Man i'm dreaming....
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Apr 19, 2007, 06:05 PM // 18:05
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#52
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Frost Gate Guardian
Join Date: Jun 2006
Guild: OoT
Profession: W/Mo
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Quote:
Originally Posted by thezed
I hope not. Hopefully it includes all "non-elite" zones.
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i'm sure there will be something to hard for every one, be prepared for the 100's of threads whine assing around they cant beat, gates of kryta, BAW hA
Last edited by thelegendozelda; Apr 19, 2007 at 06:07 PM // 18:07..
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Apr 19, 2007, 06:05 PM // 18:05
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#53
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Krytan Explorer
Join Date: Sep 2006
Location: Under a rock.
Guild: Silencing To Avert Brutality
Profession: R/
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all i can say is YAY!
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Apr 19, 2007, 06:07 PM // 18:07
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#54
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Krytan Explorer
Join Date: Aug 2006
Location: Soviet Canuckistan
Profession: N/
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Quote:
Originally Posted by prism2525
why shouldn't they? No balance to kill so gimme skills which are a blast.
Searing Flames but with twice the power would be really loved by us eles.
A lvl 30 minion (10-15 energy) which gives bleeding with each attack for necros.
A doppleganger-conjure spell which makes a copy of you and imitates your every skill usage for mesmers.
A "million blades" for warriors. (hits for 5 times)
An uninterruptable trap skill which is a combo of all other non elite traps for Rangers.
A heal party + blessed light combined for monks.
A mix of shadow prison and shadow form (without the loss at the end) for 'sins.
A new uber spirit for ritualists that protects and attacks at the same time.
A new "avatar of gods" for dervishes. a mix of all avatars into one. (pure carnage this one)
A new shout for paragons... "Un-nerf me!": every ally within earshot gets his attributes boosted by 5 for x seconds.
Man i'm dreaming....
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lol while i would love all of those they might be just a little to good lol
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Apr 19, 2007, 06:08 PM // 18:08
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#55
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Wilds Pathfinder
Join Date: Nov 2006
Location: Nottingham, England
Guild: The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]
Profession: R/
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Quote:
Originally Posted by prism2525
A new shout for paragons... "Un-nerf me!":
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I lol'd.
Can't wait to see the whole update!!
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Apr 19, 2007, 06:08 PM // 18:08
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#56
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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I'll hold my breath.
.-.
Hope the bad guys arent DOA hard.
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Apr 19, 2007, 06:10 PM // 18:10
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#57
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Los Chavos Del [ocho]
Profession: W/
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Elite tomes sound amazing....
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Apr 19, 2007, 06:11 PM // 18:11
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#58
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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if the mobs will be DoA style... then my skills might not be even enough, let alone too much.
EDIT: I can't picture the elite tomes to go for thousands of gold as getting a sig and cap it yourself would be waaay cheaper, even if you're still back that amt of cash is silly.
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Apr 19, 2007, 06:12 PM // 18:12
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#59
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by lyra_song
Hope the bad guys arent DOA hard.
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One can only assume Anet has read the thousands of posts echoing this exact sentiment--they would be foolish to ignore it.
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Apr 19, 2007, 06:13 PM // 18:13
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#60
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Frost Gate Guardian
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"Double-click on the Elite Tome while in a town or outpost to learn any elite profession skill already unlocked on your account."
say we already unlocked elite from priest, and we learn it from tome, we might need to pay 1k for the skill but do we still get the 5000xp like from signet of captures?
vanquisher title is great, i hope there'll be better drops by farming with players instead of solo.
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